In most circumstances, the Vore will succeed in killing whatever monster it has provoked, but not without taking substantial damage beforehand. Once the pod has launched, maneuver yourself so that it can intersect with another enemy, provoking them into fighting the Vore. In the company of other enemies, the Vore's pod is quite useful for causing monster in-fights.Either method helps to conserve ammunition. Although time consuming, this option is not as dangerous as having a pod chase you around to intersect with the Vore. Another possible trick is to have the Vore move up against an object or some other obstruction and have it fire the pod, thereby causing it to explode almost instantly and inducing splash damage against the creature itself. There are very few scenarios where this strategy is even feasible, and it goes without saying that there is an exceptional risk factor involved. If there is a lot of room and the Vore is the only enemy, then it is possible to run around in a circle and cause its pod to be redirected against itself.This is made lethal by the rate at which the pods are launched you are almost guaranteed to receive high damage before you kill the Vore, especially without a Super Nailgun or Thunderbolt. Unlike most other enemies, whose attacks can be dodged, the pod will never miss. Unless you have the Pentagram of Protection at the time of encounter, fighting a Vore at close range must be avoided at all costs. When you hear it explode, re-emerge and attack the Vore with Double-Barreled Shotgun. After it launches a pod, hide immediately so that it will not hit you. Another idea is to enter a teleporter while the projectile is chasing you. The best strategy is to find somewhere in which you can take cover, like a pillar. When it does, begin running and make sure to take sharp turns around corners, which often causes them to make contact with the wall and explode. Try to keep a safe distance so that you have time to run when it throws a pod. Alone, the Vore is straightforward to take out as long as you have cover.It isn't necessarily an easy enemy to kill, either at 400 health points, the Vore's maximum health is second only to the Shambler. Its homing ball does significant damage upon impact, and will chase your movement almost precisely until it hits something. The Vore is one of the toughest Enemies in the game.As a packet overflow happens when the Quake engine reaches its limit of created entities, this means it is impossible for any projectile (from you or the Vore) to spawn into the map until at least one of the energy pods is destroyed. Packet overflows will continuously display error messages until the problem is corrected. This occurs when the Vore has spawned in enough projectiles that the Quake engine is pushed to its limit. Note that this means that the Vore can eventually cause a packet overflow.
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